Betrix5068 • 9 mo. ago. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. ago. So now, fleet composition. Adaptive helps you grow faster on colonies too. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. termiAurthur • 3 yr. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Huh, I thought xenophobes couldn’t slug up at all. 3. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. Its short range is a problem since it doesn't have the evasion of. 578 22. . Focus on getting combat computer tech and use swarm. I cast doubt on the "active trade route" part. ago. g. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. I know, but i dont think the OP knows. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. Torpedoes deal with the armour and autocannon deals with shields. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. TBH i wonder what's driven the devs to that decision. A searchable list of all technology codes from Stellaris. 6, we’ve also reworked how the Ascension Paths from Utopia work. I have a choice of either taking the Railgun or Autocannon tech branches. 0. 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. I stick to Corvette spams until I can make Tesla Battlecruisers. 8. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Stellaris Wiki Active Wikis. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. I decided to compare 4 main types of weapon against each other on same ship designs. Probably has something to do with an L-Cluster outcome, and it's also. This is the first Stellaris game I’ve done pretty well in, and I want it to stay that way. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Related. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Swarm missles are definetly an answer to PD. Company Discord:It Out!YouTube: 3. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. Hovering over the leader will reveal the other veteran class traits. Add "Starbase Lance" less powerfull than "Starbase Lance II". Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. Stellaris Wiki Active Wikis. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. Stellaris' recent 3. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. AC also have higher tracking and lower range. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Oct 14, 2022 Jump to latest Follow Reply Description Large Autocannons and Kinetics Have No Minimum Range [3. 0 unless otherwise noted. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. ). I have a choice of either taking the Railgun or Autocannon tech branches. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Questions-Comments about Flak, PD, and Autocannon from the wiki. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 3. Added Armor Hardening and Shield Hardening modifiers, which. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. Stellaris: Suggestions. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. Yeah, that's pretty much the meta for the version of the game that console is on. 8. Questions-Comments about Flak, PD, and Autocannon from the wiki. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. Tall Tales, a Tall France mini-AAR #blacklivesmatter. ago. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. If you can get Crystal Hull tech this can help you build ships more for less. 61. 3. 25 / ×2. List of all technology ids in the game to be used with "research_technology" console command. However, it also has +20 tracking, which is perfect for fighting corvettes that S slots are meant to be used against. 3. #2. Costs 900 Engineering; Unlocks Autocannon; Railguns. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. Autocannons are close range shield shredders. If you have feedback, please leave it in a comment below. For M, S and L slots separately. The key is to do mix fleet. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Content is available under Attribution-ShareAlike 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. View this video if you want to lea. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. 1 is my own interpretation of a military focused Halo mod for stellaris. I have 3 Platform builds. That's until the enemy has PD in any decent number. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Steam Workshop: Stellaris. 对该项目的细节说明请添加至相关页面. Core Cracking. Most of your damage output is coming from that Torpedo anyways. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Which result in inability to fire those weapons. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. If M, Autocannon. Autocannon fleet power calculation might be the most important issue to fix currently. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. Advanced shields require Strategic Resource to make. 4 12/05/22. Legacy Wikis. 4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3. Autocannon rapid fire question. Gauss do more DPH and have less penalty hitting armour. 8 battleship - particle lance and kinetic artillery, even on armor/shield. DPS is through the roof, hence why the fleet power with them is so high. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. 9. Costs 900 Engineering; Unlocks Autocannon; Railguns. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Stellaris. AC have a max range of 30 and can only be small. 2. We have made it easier for users to add and edit their own equipment with simple JSON files. Cheaper Alloys cost than armor. Vulnerable to kinetic weapons. Stellaris Nanite Guide. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). ago. Also artillery computers with missiles is neat because they also run away while spamming missiles. the Autocannon will have more use again. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. By default, the game will generate the best possible version of the ship. It can however be pretty challenging on to get right. Zombies? Click SHOW MORE for video description and links, channel &. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Component. Start doesnt matter because we will research others later - but im always confused here should i use e. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. Winning battles across the stars is about adapting to the enemy's loadout and. 3. This is also all on the easiest difficulty, by the way. Finally, in terms of battle, stellaris is not very punishing. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In Stellaris "It depends" is very much the thing. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. Titans. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. 1, but questions/comments still valid most likely for 3. 0. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). It also increases the amount of attachments an army can have to 3, and the max armies per. Compatible with Stellaris v2. plasma meanwhile has 5% of the effectiveness of. Metaslaves, probably. I have a question about the autocannon firing in sequential turns. 6 “Orion” update. Well. They can be found in special predetermined systems and rival moons in size and. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Swarmer missiles can. * (Le Guin) If you like this mod, please come back to rate and favorite. Minimum range means, that ships cannot fire too close with certain weapons. In a 130 fleet size (which is standard at this phase. For some reason, the game really values Corvettes and undervalues Cruisers. I almost always. That’s it. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. April 22, 2019 Travis Scoundrel 0. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. ; About Stellaris Wiki; Mobile view This page was last edited on 15 May 2016, at 13:01. It means the median range of your guns. 0 unless otherwise noted. 6 composition, I advice : Plasma or Lasers. 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. If you don't have either, try and get them ASAP. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. It is developed by Paradox Development Studio and published by Paradox Interactive. Any tips on what situation/role which weapon class wins out?Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Paragons. This seems like a bug, as the code clearly says zero. Reply Inchtabokatables Space Cowboy •. 4! This is a huge update to Solaris Skunk Werks. 50 Power: -2. resource Command Help. Cruisers let me up my game on missiles. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Both have bonuses to hull, and your DPS is decent. Been playing about a year and half, still on 2. is it ideal, who knows, is it perfect, i doubt it but it works for me. 4. Maybe as an anchor for your brawler line as a sort of fleet carrier. Most warfare is settled through space combat. Autocannon Strike Craft - 3 levels unlocked with the appropriate autocannon technology and strike craft technology ;. Plasma is definitely better in this setup over gamma lasers. Nanite. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Go to Stellaris r/Stellaris. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. Again, you may have more less than this. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Either transition towards Torpedo Corvettes, or. Autocannon VS Mass driver. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. They can be on the outskirts firing while the autocannon corvettes take up the front lines. 8. The range is just awesome. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. Per the wiki Flak only shoots at fighters and. evarosalene • 4 yr. json. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. 000 of Autocannon mercs lost to ~45. Stellaris Real-time strategy Strategy video game Gaming. Incase missed stream here ya go. ). Vulnerable to kinetic weapons. 1, but questions/comments still valid most likely for 3. ~85. evarosalene • 4 yr. Most of your damage output is coming from that Torpedo anyways. Go to Stellaris r/Stellaris. As for the "best" corvette build- early game it doesn't matter. CV - Autocannon, 2 plasma, Afterburner, Picket comp; NL Fleet: T, BS. As anti-shield weapon is also better then T3 railgun. Explorer (Subclass) subclass_scientist_explorer. Stellaris Wiki Active Wikis. The 3. Report. 99. Technology. 3. Once you start getting hostile with your neighbors, you'll want to do some custom designs. 25) Has Discovery Traditions Tradition (×0. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. laser, where plasma, where rocket to adapt to. 5+ AND V2. (Note: patch 3. 2023-05-14. Stellaris has released a new update, hotfix 3. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. r/Stellaris • Stellaris Dev Diary #312 - 3. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Cruiser/Battleships beat Corvettes; Corvettes beat Artillery;. Stellaris. So close to uninstall what a sad. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. level 1. :Get Gray or tame L-drakes. Run Tachyon Lance, 3. If you can get Crystal Hull tech this can help you build ships more for less. ago. What it does : V1. You. Helican Jul 14, 2016 @ 6:02am. They don't do much damage and they dont get any damage bonuses though. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft. 99. Certain buildings and other sources. Space warfare. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. It’s not so much fun, as it s easy to manage, letting you focus on other things. Legacy Wikis. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. In this test we had 32 Destroyers going up against 64 Corvettes. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. 2. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. 1 titan - basically the same as battleship setup. 1; Reactions:Manual designs are not only much better then auto, it is also quite fun to design them. Once you are done, build some more and keep on building as long as your energy budget let you. Don't stress about armor or shield tech. 6 Fleet Meta Prediction. If the enemy is faster, then they cannot. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. 500 alloys worth of Marauder missile corvettes will have 66. 99/day—nearly four times as much. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Torpedo corvettes with autocannon. - Biological weapons and armors. Content is available under Attribution-ShareAlike 3. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Currently 2 computers try to get inside the minimum range. Install Steam. My reason for making this post is to stress just how important it is to fix autocannon numbers. Also you can get a damage boost against it from curator enclave. Stellaris Wiki Active Wikis. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. This mode. These actions essentially include war, alliance, rivalry, insult, and more. )”. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Only has G slot chassis. Torpedo assault carrier is the most balanced ship design. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Fully compatible with At War: Advanced Ship Sections and all other At War. As for the "best" corvette build- early game it doesn't matter. I'll add other modders' stuff that I like whenever I have time to try it. 000 Fleet power Stellaris Technology ID List. Dec 16, 2016. Report. The autocannon is quite nice, but power hungry. Leaders can have multiple veteran classes via traits but the UI will only display the first one. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Content is available under Attribution-ShareAlike 3. 61. Stellaris Wiki Active Wikis. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Jump to latest Follow Reply. Stellaris. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Stellaris Wiki Active Wikis. When shields are gone torpedoes should have finished armour too. 2, this include batteries for Orbital Rings. When shields are gone torpedoes should have finished armour too. View this video if you want to lea. Thread starter Jernsaxe; Start date Jan 15, 2023;. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. • 5 yr. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Jul 7, 2021. Hello stellaris community, I recently started playing stellaris and got better and better over time. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. About this time I get. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 0) Number of years since game start is greater than 15 (×2. it all depends on what you're going to be fighting. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. Go to Stellaris r/Stellaris. Download and read on epub, mobi (Kindle) and PDF. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. . Also you can get a damage boost against it from curator enclave. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Playing Tall is a very special type of empire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Just don't build more than the amount of nanite deposits because those are all you get. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. Full Disruptor fleets can be a thing, but the issue is raw DPS. Starbases lack PD weapons and Fighters only counter Fighters now. Patch 3. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. In 3. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. gort32. Corvettes are shields, and then split between torpedo boats and kinetics. . Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. In term of DPS, one Disruptor Crusier has 76. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Costs 900 Engineering; Unlocks Autocannon; Railguns. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires.